Posterous theme by Cory Watilo

Filed under: XNA

Bing and World of Warcraft loot

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Great partnership from Bing and Wowhead.com to create a visual search of the hottest loot available in the game. Not that I play WoW all that much. My own real avatar needs around 30 hours a day at the moment, so I'm destined never to ding higher than a level 20. After that it all gets a bit too complicated, so I'll be forever destined to wield the "somewhat less than rare" Sword of the Mangy Donkey (I'm not sure that's a real weapon by the way fact fans).

On an RPG/Gaming tip though: like @mikeormond I'm enjoying getting my head around XNA a tiny bit (I've flirted with it in the past) and I've just wading through RPG Programming Using XNA Game Studio 3.0 which (as the title hints at) is based on XNA Studio 3.0, but should provide a lot of inspiration for a Windows Phone 7 RPG architecture, and - looking at the code - a lot of it is likely to be conceptually transferable to Silverlight too (just minus all the pipelines and so on that XNA uses).

Oh, and have a look at these gaming rigs.

Creators Club: Building #xna games for #wp7

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It’s been a long week, and I’ve got an hour or two left before the weekend so it’s time to catch up on some noteworthy stuff. First up is this quite exciting release from the XNA Creators Club with a whole slew of tutorials and examples for building games on Windows Phone 7.

Tutorials range from basic programming techniques to gestures, to particles, to physics and sprites. Great resources.

You too could build something as cool as this.